Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
230
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Posted - 2013.12.13 20:33:00 -
[1] - Quote
Aero Yassavi wrote:Let's do the math
1 Protosuit = 155 LP + 8,653 ISK 1 Protosuit = 57,690 ISK
155 LP + 8,653 ISK = 57,690 ISK 155 LP = 49,037 ISK
1 LP = 316.37 ISK
Level 10 winning = 659 LP = 208,486 ISK Level 10 losing = 165 LP = 52,200 ISK
Level 10 requires strong devotion for your faction, only earned after 200 wins for that faction.
Yup, but that's all only true because CCP screwed up and didn't implement an open player driven market FIRST. Because of that, you're figures are correct above. However in EVE Online where one person can earn LPs for FW, the FW loyalty point conversion is something like 4,000 ISK per 1 LP. So IF they had done that in DUST, then your 659 LP for winning a match would be approximately 2,636,000 ISK by virtue of selling FW items to other players.
Again, CCP screws up in DUST 514 by not FULLY implementing all parts of a system. Just as not having all four races of rifles in the game from the get go caused all kinds of gameplay imbalance issues. So does implementing a new currency (LPs) before actually finishing the market for the first one (ISK). I predict the same for Lights and Heavys and their missing guns as with the additional two races worth of vehicle and turrets that are still missing.
On another note, while looking up the worth of an LP in EVE I ran across this interesting article:
http://www.penny-arcade.com/report/article/how-a-clever-player-with-a-useless-item-almost-took-down-eve-onlines-entire
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
233
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Posted - 2013.12.13 21:38:00 -
[2] - Quote
Aero Yassavi wrote:Please explain in further detail this magic that will make 1 LP = 4000 ISK. And do keep in mind 1 Dust LP is not the same as 1 EVE LP. I mean, the guys get 3000 LP just for dropping an OB.
And if you do prove it, then why did CCP release this iteration of FW without a player market? I urged them to postpone it until the player market, and their exact words were "I don't think that'd be a good idea."
I no that right NOW 1 DUST LP != to 1 EVE LP ... for the moment and only because CCP hasn't combined the markets of the two games yet. so by "accident" they currently have 6 different currency markets running now:
EVE Aurum Dust Aurum EVE ISK Dust ISK EVE LP DUST LP
Really dumb thing you did there CCP by not opening the player market in DUST and integrating it with EVE's.... Now you have to worry about the effects on 6 markets instead of only 2! Good luck with that!
But back to the original questions...
In EVE it costs like over 300 million ISK (or more) on the open market for a FW battleship. Now there are two ways to earn LPs - by working for a corporation; by working for FW. If you just run agent mission for an NPC corp, then you get the following:
It costs something like 300k (or more) LPs plus you have to give them the original non-faction version of the battleship to be converted into the FW version (approx. another 100 million ISK or more). So the ISK profit for turning in LP for the FW ship is like over 300 million ISk. This turns out to be somewhere in the neighborhood of 600 ISK / 1 LP in profit.
However in faction warfare there is warzone control tier and it's affects on LP purchasing power. Depending upon what warzone control tier your faction is at, the LP cost of an item is greatly reduced... So at tier 1 it might cost 1 billion LP to buy a ship, at tier 2 the same ship is not 500 million LP, at tier 3 it becomes 250 million LP, at tier 4 it's like 125 million LP, and at max of tier 5 it's only 62.5 million LP (for a FW battleship).
So depending on the above plus the normal market supply and demand fluctuations, LP's for FW can end up worth in the thousands of ISK per point.
As to why CCP did it this way? Well, first they are still afraid to combine ISK markets due to the fiasco that was the experiment in doing so back in beta testing. Hell to this day you can still find people selling DUST ISK for EVE ISK due to the disparity between the two. The fear is that the initial "shock" of rampant prices would push away the already low numbers of DUST players. Even though this needs to happen at first to eventually reach an "equilibrium" between the two and then move on from there.
Why add in the FW LP store? Because they needed to revamp FW very badly and to make people want to play FW, they needed incentives. LP and the LP store is integral to motivating people to want to play in FW. So they couldn't really fix FW without also adding in LP.
And now for sources if people want to look into this stuff themselves: https://wiki.eveonline.com/en/wiki/Factional_Warfare http://community.eveonline.com/news/dev-blogs/28659 http://www.gamerchick.net/2012/05/basic-warzone-control.html http://forum.eveuniversity.org/viewtopic.php?f=43&t=53541 http://www.ellatha.com/eve/LPIndex-Isk-121
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